2.1. Introduction¶
In this section, we start building simple Bevy programs, using test-driven development and gradually introducing Bevy terminology.
Here you can see the recommended reading order of chapters:
flowchart TD
introduction[2.1. Introduction\nThis chapter]
hello_world[2.2. hello_world\nGet started]
add_player[2.3. add_player\nAdd a player]
add_player_sprite[2.4. add_player_sprite\nAdd a player sprite]
add_player_sprite_with_texture[2.5. add_player_sprite_with_texture\nAdd a player sprite\nwith a texture]
add_camera[2.6. add_camera\nAdd a camara]
move_player[2.7. move_player\nMove the player]
add_text[2.8. add_text\nAdd text]
move_camera[move_camera\nMove the camera]
introduction --> hello_world
hello_world --> add_player
add_player --> add_player_sprite
add_player_sprite --> add_player_sprite_with_texture
add_player_sprite_with_texture --> add_text
add_player_sprite_with_texture --> add_camera
add_player_sprite --> move_player
move_player -.-> |optional| move_camera
The last chapter move_camera
is an optional chapter
and part of the appendix,
as it introduces no new concepts.