Conquer Chess is a real-time strategy game that is a mix between chess and some classic real-time strategy games.
The name ‘Conquer Chess: Battle for Liberty’ is a mix of classic real-time strategy games:
Mix those names and you’ll get ‘Conquer Chess: Battle for Liberty’.
As a Dutch Starcraft II fan, I regularily watch videos from Simon ‘Lowko’ Heijnen (e.g. at Lowko). He sometimes calls Starcraft II ‘high-speed chess’. Because I incompletely agree with him, I pondered on what high-speed chess would look like. Conquer Chess is the result of those thoughts.
Conquer Chess follows the rules of chess in such a way that regular games can be played with it.
All pieces move and attack in the same way as regular chess and a regular game can
However, due to the real-time nature of Conquer Chess, these are the differences:
:construction: the exact rules are still under construction :construction:
From https://database.lichess.org/.
There I took the earliest games played in january 2013
from (the now expired link) https://database.lichess.org/standard/lichess_db_standard_rated_2013-01.pgn.bz2
.
Under normal game speed, a piece moves one square (Euclidean distance) per second.
Each player can control the game with a keyboard or a mouse, with a maximum of 1 mouse user.
The keyboard has 4 action keys.
The first action key has a default action, which is the one expected. If there are multiple actions, using another action key triggers the other actions.
When | Action key 1 | Action key 2 | Action key 3 | Action key 4 |
---|---|---|---|---|
Nothing selected | . | . | . | . |
Nothing selected, cursor at square with own piece | Select | . | . | . |
Piece selected, cursor at the selected piece | Unselect | . | . | . |
Piece selected, cursor at valid target square | Move | . | . | . |
Piece selected, cursor at valid target opponent | Attack | . | . | . |
King selected, cursor at valid castling square | Castle | . | . | . |
Pawn in promotion selected | Promote to queen | Promote to rook | Promote to bishop | Promote to knight |
The mouse has a default action, triggered by the Left Mouse Button (‘LMB’). If there are multiple actions, clicking Right Mouse Button (‘RMB’) changes to another action.
When | LMB default | Other options, if any |
---|---|---|
Nothing selected | . | . |
Nothing selected, cursor at square with own piece | Select | . |
Piece selected, cursor at the selected piece | Unselect | . |
Piece selected, cursor at valid target square | Move | . |
Piece selected, cursor at valid target opponent | Attack | . |
King selected, cursor at valid castling square | Castle | . |
Pawn in promotion selected | Promote to queen | Promote to rook, promote to bishop, promote to knight |
See architecture