Developer guide¶
How can I build the game on my own computer?¶
This will be your folder structure:
Go to the place where you want these 4 folders to be created, then do:
git clone https://github.com/richelbilderbeek/conquer_chess
git clone https://github.com/Neargye/magic_enum --branch v0.9.7
git clone https://github.com/Disservin/chess-library.git
git clone https://github.com/richelbilderbeek/SFGraphing -b patch-1
Additionally, install Qt Creator and SFML:
Start Qt Creator and open the Qt Creator project game.pro.
How do you upload the Linux executable?¶
Prefer a video?
Watch the YouTube video Conquer Chess: how to deploy the Linux Steam Runtime 3.0 (Sniper) build
Using a GitHub Actions script that uploads the executable and all required shared objects.
Then, download all these into the steam_build/linux64 folder.
Then run ./scripts/run_steamcmd_to_upload.sh to upload these.
How do you upload the Windows executable?¶
Prefer a video?
Watch the YouTube video Conquer Chess: deploying the Windows version
Using an AppVeyor script that uploads the executable and all required DLLs.
Then, download all these into the windows_binary folder.
Then run ./scripts/run_steamcmd_to_upload.sh to upload these.
How did you set the AppVeyor script to SFML 2.6.1?¶
- Search for
vcpkg SFML - Find
https://vcpkg.link/ports/sfml -
Click on the 30+ versions tab
-
Click on SFML 2.6.1
How does that look like?

- Click on 'Subtree'
How does that look like?

- Extract the full commit number from the GitHub URL,
in this case
163b97d4625073093ae73585695cc4cfe4480998
How does that look like?

- In the root folder, the file
vcpkg.jsonmust use that commit number as abuiltin-baseline.
How does that look like?
Here is an example (and complete) vcpkg.json:
Due to this, vcpkg will look for SFML 2.6.1 and all its dependencies
at that point in its commit history.
How did you generate the FEN strings¶
I often used https://www.365chess.com/analysis_board.php.
How is the user input handled?¶
See architecture