Conquer Chess
Chess and Starcraft combined
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artwork_textures.h
Go to the documentation of this file.
1#ifndef ARTWORK_TEXTURES_H
2#define ARTWORK_TEXTURES_H
3
4#ifndef LOGIC_ONLY
5
6#include <SFML/Graphics.hpp>
7
10{
11public:
13
14 int get_n_textures() const noexcept
15 {
16 return 0;
17 // return sizeof(*this)
18 // / sizeof(m_all_races.at(1))
19 // ;
20 }
21
25 sf::Texture& get_all_races(
26 const int i
27 );
28
29private:
30
31
32};
33
34#endif // LOGIC_ONLY
35
36#endif // TEXTURES_H
The textures for the game maps.
Definition artwork_textures.h:10
artwork_textures()
Definition artwork_textures.cpp:11
int get_n_textures() const noexcept
Definition artwork_textures.h:14
std::vector< race > get_all_races() noexcept
Definition race.cpp:10