Conquer Chess
Chess and Starcraft combined
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include
artwork_textures.h
Go to the documentation of this file.
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#ifndef ARTWORK_TEXTURES_H
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#define ARTWORK_TEXTURES_H
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#ifndef LOGIC_ONLY
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#include <SFML/Graphics.hpp>
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class
artwork_textures
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{
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public
:
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artwork_textures
();
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int
get_n_textures
() const noexcept
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{
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return
0;
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// return sizeof(*this)
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// / sizeof(m_all_races.at(1))
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// ;
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}
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sf::Texture&
get_all_races
(
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const
int
i
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);
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private
:
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};
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#endif
// LOGIC_ONLY
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#endif
// TEXTURES_H
artwork_textures
The textures for the game maps.
Definition
artwork_textures.h:10
artwork_textures::artwork_textures
artwork_textures()
Definition
artwork_textures.cpp:11
artwork_textures::get_n_textures
int get_n_textures() const noexcept
Definition
artwork_textures.h:14
get_all_races
std::vector< race > get_all_races() noexcept
Definition
race.cpp:10
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