Teaching material¶
My teaching material.
Articles, blog posts, books¶
- Developing Bevy games using TDD: a book about developing games using the Rust gaming engine called 'Bevy', using test-driven development
- Boost Graph Cookbook 1: a book about the Boost.Graph library
- C++ presentations
- Continuous integration with Travis CI: a guest blog post on Simplify C++
- How to add a custom tree prior to BEAST2
- 'Raising Your Code to Professional Standards' was a free (that is, it can be read without paying) article for the -now terminated- 'SDJournal'. It is still available at https://github.com/richelbilderbeek/sdj_raising_your_code_to_professional_standards
- R coding standard
- Travis CI for C++ Tutorial
Simulations, tools, programs¶
- Hometrainer: self-testing suite
- LearyCircumplex: tool to draw a Leary circumplex
- SimImmuneResponse: human immune response simulation, in which the user must do all steps of the immune response
- SimStagecraft: stagecraft simulation in which the user must connect and use the equipment used in a theatre
- SoaSim: visual simulation of the transmission of Sexually Transmitted Diseases.
Misc¶
- Who is Richèl: introduces me and my teaching style
- Exercise procedure: duos in breakout rooms
- git workflows
- GitHub workflow
My favorite literature¶
- [Bell, 2020] Bell, Mike. The fundamentals of teaching: A five-step model to put the research evidence into practice. Routledge, 2020.
- [Hattie, 2012] Hattie, John. Visible learning for teachers: Maximizing impact on learning. Routledge, 2012.
- [Hattie, 2023] Hattie, John. Visible learning: The sequel: A synthesis of over 2,100 meta-analyses relating to achievement. Routledge, 2023.