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Conquer Chess
Chess and Starcraft combined
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The layout for the controls in the game. More...
#include <in_game_controls_layout.h>
Public Member Functions | |
| in_game_controls_layout (const screen_rect &r=screen_rect(screen_coordinate(0, 0), screen_coordinate(64 *3, 64 *7))) | |
| const screen_rect & | get_background () const noexcept |
| The background. | |
| const screen_rect & | get_action_key_symbol (const action_number &n) const noexcept |
| The symbol for the key of that action. | |
| const screen_rect & | get_action_key_text (const action_number &n) const noexcept |
| The text of what that action does. | |
The layout for the controls in the game.
| in_game_controls_layout::in_game_controls_layout | ( | const screen_rect & | r = screen_rect(screen_coordinate(0, 0), screen_coordinate(64 * 3, 64 * 7)) | ) |
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noexcept |
The symbol for the key of that action.
For example, the symbol for the key Q or LMB.
The AK1 in this image:
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noexcept |
The text of what that action does.
For example 'select', 'attack', etc.
The Text1 in this image:
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inlinenoexcept |
The background.