The textures used in the Lobby dialog.
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#include <lobby_menu_textures.h>
The textures used in the Lobby dialog.
◆ lobby_menu_textures()
lobby_menu_textures::lobby_menu_textures |
( |
| ) |
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◆ get_color()
sf::Texture & lobby_menu_textures::get_color |
( |
const chess_color |
color | ) |
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noexcept |
Get an abstract chess color.
◆ get_color_filename()
std::string lobby_menu_textures::get_color_filename |
( |
const chess_color |
race | ) |
const |
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noexcept |
◆ get_head()
sf::Texture & lobby_menu_textures::get_head |
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const race |
r | ) |
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noexcept |
Get the head of a representative of the race.
◆ get_head_filename()
std::string lobby_menu_textures::get_head_filename |
( |
const race |
race | ) |
const |
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noexcept |
◆ get_n_textures()
int lobby_menu_textures::get_n_textures |
( |
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const |
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inlinenoexcept |
◆ get_ready()
sf::Texture & lobby_menu_textures::get_ready |
( |
const bool |
is_ready | ) |
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noexcept |
Get a texture to state if the person is ready yes/no.
◆ get_ready_filename()
std::string lobby_menu_textures::get_ready_filename |
( |
const bool |
is_ready | ) |
const |
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noexcept |
The documentation for this class was generated from the following files: