1#ifndef BOARD_GAME_TEXTURES_H
2#define BOARD_GAME_TEXTURES_H
9#include <SFML/Graphics.hpp>
32 /
sizeof(m_dice_shield)
50 sf::Texture m_dice_shield;
51 sf::Texture m_dice_skull;
52 sf::Texture m_dice_sword;
54 sf::Texture m_flag_square;
55 sf::Texture m_flag_triangle;
56 sf::Texture m_hourglass;
57 sf::Texture m_pawn_up;
chess_color
A chess piece color.
Definition chess_color.h:10
The textures for the game maps.
Definition board_game_textures.h:13
sf::Texture & get_dice_sword()
Definition board_game_textures.h:38
sf::Color get_bar_color(const game_statistic_type s, const chess_color c)
Get the color for the bar of the statistic.
Definition board_game_textures.cpp:72
sf::Texture & get_sword()
Definition board_game_textures.h:46
sf::Texture & get_dice_shield()
Definition board_game_textures.h:36
sf::Texture & get_flag_triangle()
Definition board_game_textures.h:40
sf::Texture & get_shield()
Definition board_game_textures.h:44
sf::Color get_symbol_color(const game_statistic_type s)
Get the color for the symbol.
Definition board_game_textures.cpp:58
sf::Texture & get_symbol(const game_statistic_type s)
Get the texture for the symbol.
Definition board_game_textures.cpp:43
sf::Texture & get_dice_skull()
Definition board_game_textures.h:37
sf::Texture & get_hourglass()
Definition board_game_textures.h:42
board_game_textures()
Definition board_game_textures.cpp:8
int get_n_textures() const noexcept
Definition board_game_textures.h:29
sf::Color get_outline_color(const game_statistic_type s)
Get the color for the outline of the bars.
Definition board_game_textures.cpp:37
sf::Texture & get_dollar()
Definition board_game_textures.h:39
sf::Texture & get_skull()
Definition board_game_textures.h:45
sf::Texture & get_pawn_up()
Definition board_game_textures.h:43
sf::Texture & get_flag_square()
Definition board_game_textures.h:41
game_statistic_type
Definition game_statistic_type.h:9