10#include <SFML/Window/Event.hpp>
23 const std::optional<game_coordinate>& coordinat = {}
52 std::optional<game_coordinate> m_coordinat;
88 std::default_random_engine& rng_engine
93 std::default_random_engine& rng_engine
98 const side player_side,
104 const side player_side,
An exact coordinate anywhere on the board.
Definition game_coordinate.h:32
physical_controller_type
The type of controller.
Definition physical_controller_type.h:15
side
The side the player/piece is on.
Definition side.h:11