The games' textures.
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#include <textures.h>
◆ textures()
◆ get_n_textures()
int textures::get_n_textures |
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const |
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inlinenoexcept |
◆ get_occupied_square()
sf::Texture & textures::get_occupied_square |
( |
const chess_color |
square_color, |
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const chess_color |
occupant_color |
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) |
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noexcept |
Get an occupied chess board square.
◆ get_occupied_square_semitransparent()
sf::Texture & textures::get_occupied_square_semitransparent |
( |
const chess_color |
square_color, |
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const chess_color |
occupant_color |
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) |
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noexcept |
Get an occupied chess board square.
◆ get_semitransparent_square()
sf::Texture & textures::get_semitransparent_square |
( |
const chess_color |
color | ) |
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noexcept |
Get a semitransparent chess board square.
◆ get_square()
sf::Texture & textures::get_square |
( |
const chess_color |
color | ) |
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noexcept |
Get a chess board square.
◆ get_strip()
sf::Texture & textures::get_strip |
( |
const chess_color |
color | ) |
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noexcept |
Get a strip of chess board squares.
◆ get_subtitle()
sf::Texture & textures::get_subtitle |
( |
| ) |
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inlinenoexcept |
◆ get_title()
sf::Texture & textures::get_title |
( |
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inlinenoexcept |
The documentation for this class was generated from the following files: