Conquer Chess
Chess and Starcraft combined
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Functions
main.cpp File Reference
#include "about.h"
#include "about_view_layout.h"
#include "action_history.h"
#include "board_layout.h"
#include "board_to_text_options.h"
#include "castling_type.h"
#include "chess_move.h"
#include "controls_view_item.h"
#include "controls_view_layout.h"
#include "fps_clock.h"
#include "game.h"
#include "game_controller.h"
#include "game_statistics_widget_layout.h"
#include "game_statistic_type.h"
#include "game_log.h"
#include "game_options.h"
#include "game_statistics.h"
#include "game_rect.h"
#include "game_view_layout.h"
#include "game_statistics_in_time.h"
#include "game_statistics_output_file.h"
#include "helper.h"
#include "fen_string.h"
#include "in_game_time.h"
#include "game_statistics_view_layout.h"
#include "in_game_controls_layout.h"
#include "key_bindings.h"
#include "lobby_options.h"
#include "lobby_view_item.h"
#include "lobby_view_layout.h"
#include "menu_view_item.h"
#include "menu_view_layout.h"
#include "navigation_controls_layout.h"
#include "options_view_layout.h"
#include "pgn_move_string.h"
#include "pgn_game_string.h"
#include "physical_controller.h"
#include "physical_controllers.h"
#include "piece_actions.h"
#include "piece_id.h"
#include "square_layout.h"
#include "pieces.h"
#include "replay_view_layout.h"
#include "program_state.h"
#include "race.h"
#include "read_only.h"
#include "replay.h"
#include "screen_coordinate.h"
#include "sfml_helper.h"
#include "sleep_scheduler.h"
#include "test_game.h"
#include "test_rules.h"
#include "loading_view.h"
#include "main_window.h"
#include <SFML/Graphics.hpp>
#include <cassert>

Functions

void test ()
 All tests are called from here, only in debug mode.
 
std::vector< std::string > collect_args (int argc, char **argv)
 
void play_standard_random_game ()
 
void get_runtime_speed_profile ()
 
int main (int argc, char **argv)
 OCLINT tests may be long.
 

Function Documentation

◆ collect_args()

std::vector< std::string > collect_args ( int  argc,
char **  argv 
)

◆ get_runtime_speed_profile()

void get_runtime_speed_profile ( )

◆ main()

int main ( int  argc,
char **  argv 
)

OCLINT tests may be long.

◆ play_standard_random_game()

void play_standard_random_game ( )

◆ test()

void test ( )

All tests are called from here, only in debug mode.